Make the improbable inevitable: Turn creative vision into reality through structure, timing, and cross-team orchestration.
Your Mission
As Producer at White Wolf, you will be the operational anchor transforming creative ideas into completed products. You’ll coordinate complex timelines, manage communications across creative and business teams, and ensure that projects are delivered on time and to spec. This role bridges strategy and execution, giving you a hands-on role in product launches across our iconic franchises.
Key Responsibilities
Coordinate production timelines and freelance contributors across projects
Manage project budgets, deliverables, and team communication
Support licensing and business development efforts through project alignment
Report status and resources to creative and operational leadership
Requirements
5+ years in production, franchise/IP, or creative operations
Proven experience managing creative timelines and cross-functional coordination
Skilled in commercial tracking and stakeholder communications
Background in TTRPGs, gaming, or media production
Fluent in English
Nice to Have
Familiarity with budget tools and project management platforms
Experience in licensing or strategic planning
Knowledge of digital asset coordination and franchise ecosystems
Work Culture
At Paradox Interactive, we pride ourselves on a culture that values creativity, inclusion, and mutual respect. We believe in creating a supportive environment where everyone feels empowered to contribute to our shared vision. We offer flexible working conditions, a healthy work-life balance, and opportunities for professional growth within an international team passionate about games and storytelling.
Practical Information
Scope: Full time and permanent
Reports to: EVP, White Wolf
Location: Stockholm (Visa sponsorship available)
Work is full time on-site with flexibility.
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.
Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.