Technical Artist

Fatshark
Stockholms län
Full time
för 3 dagar sedan

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

We are looking for an experienced or senior Technical Artist to join the game team for our exciting unannounced project! You will be responsible for character-related shader and feature development and build upon our character art production pipeline, working closely with our game designers, artists and programmers to help create convincing and dynamic characters.

Our team and work environment is highly agile, collaborative and creative, giving individual team members a lot of influence along with responsibility. You will tie disciplines together and develop, maintain and support tools that streamline workflows for artists and production teams. We are in the early stages of something exciting, so we need you to be an excellent problem solver with strong communication skills.

What you'll do

Required qualifications

Bonus qualifications

What we offer

Application details

We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP 2025
Form of Employment: Permanent, full-time

Apply
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