We are Fatshark
We are a critically acclaimed Swedish video game studio with about 190 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
Fatshark is seeking an experienced Weapon Artist for Warhammer 40,000: Darktide!
As a Weapon Artist for Darktide, you’ll craft bold, immersive weapons that embody the dark, gritty spirit of the 41st millennium in the unique art style of Darktide. You’ll collaborate with concept artists, animators, and designers to ensure each weapon is authentic, believable, functional, and fantasy fulfilling for our co-op action game. In Darktide, weapons play a core role of a player’s battle throughout Tertium’s unforgiving hive world, and your creations will forge a legacy in the Warhammer 40,000 universe. If you’re ready to shape the arsenal that the war of Tertium needs, we want you on our team.
What you'll do
- Create high-quality 3D models and textures for weapons to bring our immersive Warhammer 40k vision to life, while ensuring our assets comply with the guidelines of our licensing partner, Games Workshop
- Collaborate with our concept artists to turn 2D designs into 3D models
- Work with and support animators and technical artists to integrate assets into our game engine
- Deliver assets that perform smoothly in high-intensity combat
- Iterate based on feedback from art director, designers, and other team members
Required qualifications
- At least 3 years in game development with 2 years focused on weapon or prop design
- A portfolio showcasing 3D weapon models and textures from shipped titles
- Proficiency in 3D modeling and texturing tools such as Blender, Maya, 3ds Max, Zbrush, Substance Painter/Designer
- Familiarity with PBR workflows
- Strong sense of form, material, and design to create weapons that feel functional, iconic, and align with Darktide’s grimdark aesthetic
- Enthusiasm for co-op action games
- Excellent communication skills; adept at giving and receiving feedback
- Team-player, skilled at collaborating across multiple disciplines
Bonus qualifications
- Experience with rigging, animation, or VFX
- Familiarity with shader creation, or licensed IPs
- Knowledge of the Warhammer 40,000 universe, especially its weapon designs
- At least 1 shipped AA/AAA title as a Weapon Artist
- Experience working on live games
What we offer
- A playful, friendly and inclusive workplace
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Relocation package for international talent
- Parties, social events and team-building activities
- Dog-friendly office located in central Stockholm
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: September 2025
Form of Employment: Permanent, full-time