What You Will Do
Design and improve accessibility features for our games, ensuring they meet the needs of players with diverse abilities.
Implement accessibility features directly into our titles and our in-house engine (Glacier), where possible.
Partner with production to pitch, develop and maintain an accessibility roadmap, ensuring accessibility is integrated across development.
Work closely with Game Design and UX Design teams to integrate accessibility into core game mechanics and UI/UX.
Work with Tech and Gameplay Programmer teams to ensure accessibility considerations are embedded in development.
Act as an accessibility advocate, sharing knowledge and best practices across the studio.
Conduct accessibility evaluations and playtests, incorporating feedback from players with disabilities.
Stay updated on industry standards, ensuring compliance with accessibility guidelines (e.g., XAG, WCAG, PlayStation/Xbox standards).
Contribute to accessibility documentation, creating resources to guide designers and developers in best practices.
Prioritize accessibility features that make the game playable for larger and more diverse groups of players.
While the primary focus of this role is accessibility, responsibilities may temporarily shift based on project needs and development priorities.
Who You Are
Experience in Game UX/Design with Accessibility Focus – Background in game development, UX design, or a related field.
Knowledge of Accessibility Standards – Familiarity with XAG, WCAG, and best practices for inclusive game design.
Understanding of Player Needs – Awareness of motor, cognitive, visual, and hearing disabilities, with a player-first approach to removing barriers.
Design & Problem-Solving – Experience with UI/UX accessibility patterns.
Strong Communication & Collaboration – Ability to advocate for accessibility, present ideas clearly, and work across teams.
Project & Tool Experience – Comfortable with Jira, Confluence, and game engines like Unreal, Unity, or proprietary tools.
Technical Knowledge (Bonus) – Familiarity with coding, Visual Studio, or scripting is a plus.
Passion for Inclusive Design – A strong belief that games should be for everyone and a drive to push accessibility forward.
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