Hard Surface Artist - Fall Damage Studio, Stockholm
Are you an open-minded and collaborative Hard Surface Artist who loves bringing new worlds to life? Can you produce stunning 3D environments and assets for in-game use? Then we’re already intrigued!
Our artists have full creative freedom within the scope and direction for the games we build. The job consists of all steps from early blockout through final asset that will meet quality and performance benchmarks. You will work closely with your team to ensure every part of the game is of top quality, and with all other teams to ensure that all assets fit together in perfect harmony.
We are currently ramping up the team for our first high-profile FPS, and we are looking for new exciting talent to add to our growing team of passionate artists!
Want to get a glimpse of the Fall Damage world? Check us out on Facebook & LinkedIn for upcoming news!
We believe that skills don't come in "x-years-of-experience" and values the individual’s potential. We care deeply about how we develop games, collaborate and improve continuously.
- A solid understanding of how to build 3D assets that is both high-performance and good-looking in Unreal
- A continued interest in learning new tools and technologies
- Good collaboration and communication skills
- Fluent in English (read / written)
Our hard surface workflow
- Fusion 360 (Bonus)
If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio. Furthermore, we really like to get to know YOU, so be yourself and tell us why you are into gaming and what you actually enjoy doing.
- Note: We currently can't offer to relocate talent on a global level at this point in our quest. The capacity is simply lacking so we will primarily focus on talents already residing in Sweden on a temporary or permanent visa. This is something we, of course, hope to be able to offer in a not to distant future.
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