C++ Software Engineer - Production Systems - Frostbite

Electronic Arts - Stockholm

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

You will be a part of our team building core systems for data management and game asset processing that make our tools responsive and stable for thousands of users editing millions of assets. Some examples of what we work with are:

The system that provides on-disk data to our editor
The pipeline for creating game-ready data from raw or source data
A caching system for built data to increase efficiency
A service for On-demand loading of large game data

This team belongs to the Production Systems domain that creates tools, frameworks and services that EA’s content creators rely on to create and enhance EA’s games. You’ll find opportunities to improve content creator workflows, allowing faster iteration times and creativity for our engineers content creators. You will report to our Senior Engineering Manager.

Responsibilities

Work collaboratively on design, test, and maintenance of services delivered by the team
Provide architectural guidance and technical direction for complex feature sets
Help improve the tools, technical processes and best practices for the team to improve team productivity and code quality
Work with program management in the breakdown and estimation of projects
Gain domain expertise and actively share knowledge within the team and domain
Communicate with game and other Frostbite teams around the world to understand their specific needs
Contribute to discussions around the longer term vision and high level plans for the future of the product area

Qualifications

4+ years of experience with C++ programming, data-guided design, and software architecture
Comfortable working within an established codebase
Collaborative attitude or experience working with mob/pair programming
Experienced in building high-performing concurrent software
Experience with agile development practices

Bonus Qualifications

Knowledge about game engines and content pipelines
Experience in data processing and data management
Experience implementing databases or file systems
Some experience with recent web technologies and HTTP
Experience of C#

We look forward to receiving your application!

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