Design the systems and stories that shape the dark: Define the mechanics and narrative that bring gothic horror to life for players around the world.
Your Mission
As Lead Game Designer at White Wolf, you will craft the systems and experiences that define the World of Darkness universe. You will guide the creation of immersive mechanics that integrate deeply with our narrative goals. In partnership with writers, artists, and editors, you will evolve beloved game lines and innovate across new projects, ensuring each release resonates with our global player community.
Key Responsibilities
Lead narrative design direction and define mechanical vision across product lines
Create and refine game systems that integrate deeply with narrative goals
Collaborate with creative leads to maintain design consistency and player accessibility
Support freelance contributors and guide documentation and iteration processes
Requirements
5+ years in game design, especially with narrative systems
Proven experience in publishing tabletop RPGs or similar games
Strong portfolio showcasing system design and narrative integration
Skilled in leading creative teams and collaborating across disciplines
Fluent in English
Familiarity with Adobe Creative Suite, especially InDesign or InCopy
Nice to Have
Experience with Vampire: The Masquerade or other White Wolf properties
Leadership roles on entertainment or gaming franchises
Background in both tabletop and digital game design
Familiarity with international production and localization
Work Culture
At Paradox Interactive, we pride ourselves on a culture that values creativity, inclusion, and mutual respect. We believe in creating a supportive environment where everyone feels empowered to contribute to our shared vision. We offer flexible working conditions, a healthy work-life balance, and opportunities for professional growth within an international team passionate about games and storytelling.
Practical Information
Scope: Full time and permanent
Reports to: EVP, White Wolf
Location: Stockholm (Visa sponsorship available)
Work is full time on-site with flexibility.
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.
Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.