Curate the look of the night: Lead a visual revolution in horror storytelling through daring illustration and immersive worldbuilding.
Your Mission
As the Commissioning Art Director for White Wolf, you will be responsible for bringing the World of Darkness universe visually to life through narrative-driven artwork. You’ll lead the sourcing and direction of commissioned artwork that deepens worldbuilding and evokes the emotional depth of our world.You’ll focus on expanding our illustration style and sourcing new artistic voices that stretch beyond genre conventions.
Key Responsibilities
Lead art commissioning and illustration direction for narrative content across White Wolf projects
Curate and guide freelance artists from diverse backgrounds and styles
Expand visual storytelling through unexpected genres, formats, and influences
Collaborate with the Brand Art Director to ensure cohesion with overall visual identity
Work closely with writers and designers to support immersive worldbuilding
Review, refine, and integrate final artwork into layout and print pipelines
Requirements
5+ years in art direction or visual development, especially in storytelling media
Strong portfolio demonstrating commissioned illustration and art direction across styles
Effective communicator with strong feedback and review processes
Proficient in Adobe Creative Suite, including InDesign and/or InCopy
Organized, proactive, and comfortable with cross-functional creative teams
Fluent in English
Nice to Have
Experience with horror, gothic, or unconventional fantasy aesthetics
Background in publishing, RPGs, comics, or narrative transmedia
Knowledge of World of Darkness products or similar brands
Understanding of layout workflows, print production, and accessible design
Work Culture
At Paradox Interactive, we pride ourselves on a culture that values creativity, inclusion, and mutual respect. We believe in creating a supportive environment where everyone feels empowered to contribute to our shared vision. We offer flexible working conditions, a healthy work-life balance, and opportunities for professional growth within an international team passionate about games and storytelling.
Practical Information
Scope: Full time and permanent
Reports to: EVP, White Wolf
Location: Stockholm (Visa sponsorship available)
Work is full time on-site with flexibility.
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.
Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.